There was a time when getting a game from a publisher was like manna from heaven. I remember fondly when I got a free copy of LittleBigPlanet for PSP. It was like… Wow, a $40 game for free? Sign me the heck in.
I was 18, young and careless. I didn’t realize that that generosity was due to a massive data breach Sony experienced back in 2011, but I digress.
Back then, the free game from Sony made me feel like the big massive corporation actually cared about me. But times have changed and said corporations have changed with them.
With the right hardware at the right settings the game looks, plays, and sounds incredible. I understand what you are talking about! The sense of suspended disbelief is omnipresent. Especially at the beginning of the game.
Seriously, people don't bother playing it on last-gen consoles and GTX-class GPUs. You'll be doing yourself a disservice. The game is a hardware monster, Flight simulator-level monster. Either wait for a next-gen patched version or play it with a ray-tracing capable system.
At the start of 2020, I promised myself that I’ll spend this year a little differently than the previous one. I promised myself I’d spend less time with games and do things I’d previously avoided…
… that didn’t go well, in the end. So, back to square one, I guess.
We all live in an age where your back catalog of games is so big, tackling them all is simply impossible. We gamers just like to accumulate hoards of video games both old and new in hopes that one day we’ll be able to finish them.
So when I first…
Over the past couple of months, I’ve been playing a lot of stealth games. This has been my go-to genre for decades now; half of my game library consists of stealth games (with the remaining half being distinctly stealth-like). The last couple of months kicked off with the excellent Dishonored 2. Then I moved onto the controversial-but-superb Hitman (2016). Upon finishing that, I realized I also had Metal Gear Solid V: The Phantom Pain installed on my PS4. After diving in, I noticed a 78% completion rate. You’d think that the game would be calling on me to finally reach…
There has been a revolution in handheld gaming over the last thirty years. From the original Game Boy to the Nintendo Switch, the space has evolved at a rapid pace. Handheld gaming systems — at least compared with their home console counterparts — weren’t always powerful. But they offered unique gaming experiences that many of loved growing up with.
Given the ubiquity of smartphones in 2020, you may wonder how dedicated handheld platforms remain important. Let’s take a closer look at handheld systems, their appeal, and why they continue to thrive in a smartphone-infested environment.
Over the past decade, we had numerous RPGs from both Westen and Japanese developers. Some of them were good while others didn’t quite live up to the expectations of many. Yet, we have releases such as Xenoblade Chronicles 2 for Nintendo Switch. At glance, the game is generic, yet if you start playing it, you will certainly get sucked right into it.
So, what makes Xenoblade Chronicles 2 stand tall? Is it the score? Visuals? Story? Or a combination of all? Let’s find out!
Back in February 2012, Sony launched its successor to the PSP, the PlayStation Vita. At the time, the system was not unique in design but had powerful hardware and a number of control possibilities, including motion control, dual-analog sticks, a capacitive OLED touchscreen, and a rear touch-pad. Yet, despite the fact that the company abandoned the console, it is still worth picking one up today.
The system performance was often compared to the iPad 3 due to hardware similarities, but by today’s standards, it is considered to be ancient. Processing power aside, the system does work well, and I rarely…